THE SLAB HOUSE
Year
2023
Tasks
Design + Modeling + Texturing + Visualisation + Rendering + Postproduction
Making-Of
I started by recreating the main building based on the blueprints I found online. With real pictures as reference, I started modelling the interior. There are 4 different light setups which are four different Sun&Sky from Corona. Each of them bringing a different mood. Once the house was designed I started looking for textures that look as close as possible to the reference images. I modeled most of the furniture myself except for the chairs and the two sofas.
The second phase was creating the exterior with grass, leaves, trees and smaller plants. I then created the wall around the house and the road outside.
Tools
These renders were made in Autodesk 3dsMax and rendered with Corona Renderer. Textures and materials in the scene are from MaterialsOfTheWorld, TextureSupply, Poliigon. The assets are from Quixel, DesignConnected and Poliigon.
© 2023 Yann Verbeke